Last week I had the opportunity to visit the Fable III press launch and speak to lead designer Josh Atkins and lead artist John McCormack about sexuality in the Fable universe on behalf of PinkPaper.com. It’s an interesting topic that was addressed in greater detail in a recent issue of Edge (now available to read online) and, whilst I’m not the most qualified person to talk on such a subject, I thought I might add some of my personal thoughts on the matter.
Outside of the narrative-heavy or roleplaying-strata of the medium, games don’t often deal with sexuality of any kind. When your lead character, or any other character for that matter, isn’t involved in a romantic subplot, how do you reveal that those characters might be gay? There is, obviously, the choice to make a character outrageously camp, but that in itself doesn’t necessarily mean that they’re gay, and if it were then we’d be stereotyping a type of person that’s most definitely not representative of the gay community as a whole. Without a love story, sexuality becomes irrelevant and it’s left up to the player’s own mental ‘default’ to impose such a thing. When we bemoan the lack of gay characters in games why is it assumed (by the members of whatever research that took place to come to that conclusion) that Master Chief isn’t gay? That the various soldiers you play as in Call of Duty or Medal of Honour don’t have boyfriends waiting for them back home? Hell, it’s not like Sackboy’s out to save a princess is he?
The number of characters in games who could be gay seems to at the very least equal the number of characters who most definitely aren’t. But I’m rather obviously skirting around the issue here, because what we’re really talking about is the fact that the number of characters who definitely aren’t gay far outweighs the number of characters who definitely are.
I think John’s answer in the interview touches on the core issue. Unless it’s a roleplaying game then a story is usually linear, and if a linear story features romance, it’s almost always going to feature a heterosexual relationship. I say ‘almost always’, but for the life of me I can’t think of a single game with a gay relationship as the central romance of the story. You can make excuses and say that emotional storytelling in games is relatively young, and in other mediums the balance isn’t exactly equal between gay and straight romance, so to get a gay-oriented story we just need more stories. But because storytelling in games is so young, surely it shouldn’t be bound by any of the societal constraints every other medium has had over the last century and beyond?
Fable III avoids the issue by removing love from the main story completely, leaving it up to the player to forge their own romances. Whereas Mass Effect wanted you to fall in love with a particular person as part of the overall narrative- making your gender choice the only reason you might end up playing a gay character- Fable abandons a romantic-plot altogether for the sake of freedom of choice. But for a writer, to remove love from a story altogether is a huge sacrifice. The only real middle-ground is to create a roleplaying game story featuring a romance, and re-write and remodel it completely for a gay character- and are there enough players out there who are either gay or want to play as gay to afford the extra cost? I mean, we’ve barely got to the point where you can choose to play as a woman, let alone a lesbian.
These are tough questions, and ones which I can’t even begin to try and answer.
But I look forward to playing the game that does.





