Tag Archive for 'metal'

Over Before it’s Begun: A Request for More Retrospectives

In the no doubt complex dance between publishers, PRs and each other, any games-related site looking to retain an audience (and the ad revenue to fund it) needs to focus not quite on the here and now, but on the almost-now. Previews, making-ofs and interviews are all procured on the basis of publicising upcoming games and in the weeks leading up to a title’s release I cannot move for titbits and trailers and screenshots and dev diaries and concept art and pricing and DLC and spoiler-free story information until eventually everything culminates in the glorious explosion that is THE REVIEWS.

Yet still the game remains unreleased.

So, hyped to high heaven, I eagerly await the arrival of my pre-order. And it does, and I play it, and…

Well, by that point everyone’s moved on to the next big release.

But hold on, I want to talk about what you’ve just persuaded me to buy! Now that we can shed those spoiler tags I want to hear if you too, beloved games reviewer, were a little disappointed about the fact that Heavy Rain had a narrative twist that doesn’t sit well with the “Press L2 to hear what a character thinks” button. I want find out how you dealt with the augmented lawyer in Deus Ex: Human Revolution, and why you chose that option. Hell, I just want to mutually high five you over the internet for finally taking down the latest Metal Gear in a boss battle that lasted longer than the entire rest of the game.

Because previews and reviews are only interesting until a game is released. Once I’ve played a game I want to hear other’s opinions, and a review doesn’t scratch that itch. It’s too busy dancing around the plot, trying not to ruin the experience and when I- ever current- did finally get around to playing Metal Gear Solid 2 last month I was astonished to discover that, despite it being one of the most talked about games of all time, there was almost bugger-all articles that actually wanted to write any of that talk down. Sure there are a few, quickly consumed features, but compared to the reviews available- which seem naively unaware of the eventual impact of the game and outright lie as to the identity of the protagonist- there is very little actual discussion.

Luckily in that instance Leigh Alexander had just begun her own series of retrospectives on the series so I got some kind of fix, however it only served to highlight the drought of features elsewhere. Indeed Alpha Protocol, a huge favourite of mine, would seem perfect for a spoiler filled discussion of it’s tangled and sophisticated choice system, one that had been so touted in previews but was barely acknowledged in the overly negative reviews that followed, and LA Noire may have merited further comment on why it seemed to not quite sit as well with the general public despite its stellar scores.

Retrospects are able to deal not only with the full features of a game from story to mechanics, but they are also able to do something that reviews and previews can’t- and that is to put a game in context. They can address public reaction, critical acclaim and a game’s ultimate impact on the industry as a whole. But most importantly retrospects never age, and in a world as disposable as video game journalism it would be nice to see a few more pieces that stand the test of time once the hype-dust has settled.

My Games of the Year 2011 (or how I became a gaming hipster)

Okay so I’m a bit late writing this, but you never know what might have come out on the 30th that could have blown everyone away, amIright?

Here in no particular order, for no particular reason, are the games I played this year that really stood out to me- these are the games I spent the most time playing, the most time looking forward to playing and the most time telling anyone that would listen that I was playing them and what was happening to me within the game at that exact moment.

Please note, the above definition has cleverly failed to specify that the games listed below need to have come out THIS YEAR.

Metal Gear Solid 1

I know, what am I like eh? But I’d never played a Metal Gear Solid game before and with the imminent arrival of the HD collections and the fact that NOT having played MGS has been putting a serious dent in my credibility, I thought it was time to rectify the situation.

My god it’s good isn’t it. The Kill Bill of video games, a hyper-real world with immediately iconic characters and this pervasive feeling of myth, even from the start. The bad guys aren’t just bad guys, they’re archetypes, and Snake is destined to fight them in one form or another throughout his existence.

I became an MGS fanboy the moment I met Cyborg Ninja and spent most of the time between play sessions forcing people at work to have the same conversations about it they’d already had a decade and a half ago when it first came out.

Star Wars: Knights of the Old Republic

Haha, no silly, not The Old Republic, KNIGHTS of the Old Republic, the original one, which came out on the Mac App store THIS YEAR so it totally counts.

I had started playing it on the original Xbox for about 5 minutes about 5 years ago, but back then, with the game sitting on my shelf between Halo and Burnout, I wasn’t hugely in the mood for a thoughtful, slow paced role-playing adventure.

I find playing on a PC/Mac creates a far more intimate experience than a console, which lends itself to a more thoughtful approach and during the late late nights of summer I rinsed this game of every fricking side-quest there was and in the end made a declaration of undying love to Bastilla who, at the opening of the game, was far too posh and snooty for me to even let her out of the ship. Trust me, it was a moment.

This game made me want to play table-top roleplaying again, it made me remember that Star Wars is still awesome if George Lucas isn’t involved and ultimately it forced me (FORCE forced me, probably) to purchase the out-of-print Star Wars: Saga Edition role-playing rulebook from some expensive American collectors store in an effort to get my fix.

Triple Town

or as I like to call it “Fuck you, Ninja Bears.”

Yes, if you thought I was about to go onto the ‘proper’ games any time soon think again, because I sunk more time into this indie Facebook game (which did indeed come out this year) than probably anything else. It’s a perfect match-three game, generous enough with its freemium model that you don’t mind throwing a few Facebook credits its way and with an irresistible art style that updates for festive occasions.

What I’m trying to say is, if they made a range of t-shirts for this game, I would buy them all.

And throw all my other clothes away.

SpaceChem

I bought this game on Steam after hearing the Oh No! Videogames! podcast bang on about it every other episode. Then I bought it for the iPad, because sometimes I’m not near a computer and not being near a computer shouldn’t ever get in the way of my SpaceChem fix.

It’s a beautiful, intelligent, ridiculously hard puzzle game that challenges you to create mini ‘programs’ that dismantle and reconstruct molecules in ever more elaborate processes. Each level can take hours to create, although most of that time will consist of banging your face against the screen in frustration, which makes your final solution all the more satisfying. I go back and look at my previous levels just to admire the shear clockwork beauty of them and bask in my own genius, until I see that someone else in the community managed to solve it with half the instructions.

SuperBrothers: Sword and Sworcery EP

A tweetable script! Isn’t that the most bloody genius idea anybody has ever had ever?

It helps that the script is witty, self-aware, pretentious and perfectly suited to the retro-simplistic gameplay as well, just the right side of knowing to never be smug, yet effortlessly aware of its own quality. #Sworcery is what you always remembered adventure games to be but they never were, it’s the REASON I bought an iPad (that’s not even a joke) and the soundtrack deserves every videogame music award going.

Portal 2

Well duh.

Deus Ex: Human Revolution

Again, there isn’t much to say about this game that hasn’t been said better everywhere else except for the fact that I’m insanely jealous of anyone who got to work on this game. It out Batmans Arkham Asylum and whereas with that game I’d complete a level and go “oh, I should have/could have done it that way” with this game I fricking DID IT THAT WAY.

Also I didn’t bother with that non-lethal nonsense, my Adam Jenson stopped giving a shit about the 3rd time all of his friends screwed him over.

Frozen Synapse

Okay sod it, I’m going all out hipster here because I was playing this game before the rest of you knew about it. Before Steam, or the Penny Arcade column, I saw Mode 7 Games give a talk at February’s World of Love conference about procedurally generated AI and bought into the Beta the moment I got home. This isn’t me trying to boast, it’s me being honoured by the fact that I was there, and got to see this small British Indie become a huge, huge thing, and my god it’s well deserved; postal chess for the digital age.

If chess were a squad-based shooter with a Tron aesthetic.

Warhammer Quest

So my final game of 2011 is a 16 year old board game set in the Warhammer universe.

Well the title didn’t say VIDEO games of the year.

One of the great things about joining Mediatonic has been the fact that I now know people who are into board games and it’s bloody brilliant. In fact, as split-screen gaming dies a death, I’ve been returning to board games more and more for those ‘invite friends over’ event nights that used to be ruled by teh Haloz. It brings people together, it’s cheaper than a night down the pub and you don’t have to worry about friends who’ve never met not having anything to talk about; the game IS the conversation.

This dungeon crawler is simple to learn, hard to master, and is the perfect gateway drug to the scary scary world of Dungeons and Dragons.

Just don’t play the wizard, or everyone will hate you.